2024_01_17 TIL
·
TIL
1.오늘 배운 것 using System.Collections; using System.Collections.Generic; using Photon.Pun; using Photon.Realtime; using UnityEngine; using UnityEngine.UI; public class NetworkManager : MonoBehaviourPunCallbacks { public InputField NickNameInput; public GameObject DisconnectPanel; public GameObject RespawnPanel; private void Awake() { Screen.SetResolution(960, 540, false); PhotonNetwork.SendRate = 6..